"*" "AIMBOT" { // Aimbot Configuration
	"*" "AIM AREA" { // Choose bone aimbot spot (Aim point/area)
		"*" "Aim Style"   			"aim_style" //1 = bone(Accurate) , 2= vector(CheatServers)
		"*" "Draw Aimspot"   			"pps_drawvecs" // Draws a white dot exactly where the aimbot will aim.
		"*" "Bone Aim" {// Adjust bone aim [aimstyle 1]
			"*" "Head"     			"aim_bone 14" // Aim at head (Bone)
			"*" "Neck"     			"aim_bone 13" // Aim at neck (Bone)
			"*" "Chest"   			"aim_bone 11" // Aim at chest (Bone)
			"*" "Manual "			"aim_bone" // Raise aimspot up by one (+1.0)
			"*" "Random Bone"   		"aim_random" // Radomize aim spots for bone aim
			"*" "Label Bone #'s"   		"aim_label_bones" // Shows the numbers of the bone(s) on enemies
			"*" "bFORWARD" {// Adjust how far in or out the aim point is
				"*" "bForward"		"aim_adjust_foward" // Aimpoint inward +1.0
				"*" "bForward +0.1"	"aim_adjust_foward inc 0.1" // Aimpoint inward +0.1
				"*" "bForward -0.1"	"aim_adjust_foward dec 0.1" // Aimpoint outward -0.1
				"*" "bForward +0.01"	"aim_adjust_foward inc 0.01" // Aimpoint inward +0.01
				"*" "bForward -0.01"	"aim_adjust_foward dec 0.01" // Aimpoint outward -0.01
                                }
			"*" "bSIDE" {// Adjust how far to left or right aim point is
				"*" ">bSide"		"aim_adjust_right" // Aimpoint to right +1.0
				"*" ">bSide +0.1"	"aim_adjust_right inc 0.1" // Aimpoint to right +0.1
				"*" ">bSide -0.1"	"aim_adjust_right dec 0.1" // Aimpoint to left -0.1
				"*" ">bSide +0.01"	"aim_adjust_right inc 0.01" // Aimpoint to right +0.01
				"*" ">bSide -0.01"	"aim_adjust_right dec 0.01" // Aimpoint to left -0.01

                                }
			"*" "bUP" {// Adjust how far up or down aim point is
				"*" "bUp"		"aim_adjust_up" // Aimpoint up +1.0
				"*" "bUp + 0.1"		"aim_adjust_up inc 0.1" // Aimpoint up +0.1
				"*" "bUp - 0.1"		"aim_adjust_up dec 0.1" // Aimpoint down -0.1				
				"*" "bUp + 0.01"	"aim_adjust_up inc 0.01" // Aimpoint up +0.01
				"*" "bUp - 0.01"	"aim_adjust_up dec 0.01" // Aimpoint down -0.01
                                }
		}
		"*" "VECTOR AIM" {// Adjust vector aim [aimstyle 2]
		"*" "Head"				"aim_vec_foward 10;aim_vec_right 5;aim_vec_up 61" // Preset head vec
		"*" "Neck"				"aim_vec_foward 10;aim_vec_right 5;aim_vec_up 50" // Preset neck vec
		"*" "Chest"				"aim_vec_foward 10;aim_vec_right 5;aim_vec_up 40" // Preset chest vec
		"*" "Stomach"				"aim_vec_foward 10;aim_vec_right 5;aim_vec_up 30" // Preset stomach vec
		"*" "VFORWARD" {// Adjust how far in or out the aim point
			"*" "vForward"			"aim_vec_foward" // Aimpoint inward +1.0
			"*" "vForward +0.1"		"aim_vec_foward inc 0.1" // Aimpoint inward +0.1
			"*" "vForward -0.1"		"aim_vec_foward dec 0.1" // Aimpoint outward -0.1
			"*" "vForward +0.01"		"aim_vec_foward inc 0.01" // Aimpoint inward +0.01
			"*" "vForward -0.01"		"aim_vec_foward dec 0.01" // Aimpoint outward -0.01
			}
		"*" "VSIDE" {// Adjust how far to left or right aim point is
			"*" ">vSide"			"aim_vec_right" // Aimpoint right +1.0
			"*" ">vSide +0.1"		"aim_vec_right inc 0.1" // Aimpoint right +0.1
			"*" ">vSide -0.1"		"aim_vec_right dec 0.1" // Aimpoint left -0.1
			"*" ">vSide +0.01"		"aim_vec_right inc 0.01" // Aimpoint right +0.01
			"*" ">vSide -0.01"		"aim_vec_right dec 0.01" // Aimpoint left -0.01
			}
		"*" "VUP" {// Adjust how far up or down aim point is
			"*" "vUp"			"aim_vec_up" // Aimpoint up +1.0
			"*" "vUp +0.1"			"aim_vec_up inc 0.1" // Aimpoint up +0.1
			"*" "vUp -0.1"			"aim_vec_up dec 0.1" // Aimpoint down -0.1
			"*" "vUp +0.01"		"aim_vec_up inc 0.01" // Aimpoint up +0.01
			"*" "vUp -0.01"		"aim_vec_up dec 0.01" // Aimpoint down -0.01
			}	
		"*" "VJUMP" {// Adjust how far up or down aim point is when enemy is jumping
			"*" "vJump"			"vec_adjust_jump"// Aimpoint up +1.0
			"*" "vJump +0.1"		"vec_adjust_jump inc 0.1" // Aimpoint up +0.1
			"*" "vJump -0.1"		"vec_adjust_jump dec 0.1" // Aimpoint down -0.1
			"*" "vJump +0.01"		"vec_adjust_jump inc 0.01" // Aimpoint up +0.01
			"*" "vJump -0.01"		"vec_adjust_jump dec 0.01" // Aimpoint down -0.01
			}	
		"*" "VCROUCH" {// Adjust how far up or down aim point is when enemy is jumping
			"*" "vCrouch"			"vec_adjust_crouch" // Aimpoint up +1.0
			"*" "vCrouch +0.1"		"vec_adjust_crouch inc 0.1" // Aimpoint up +0.1
			"*" "vCrouch -0.1"		"vec_adjust_crouch dec 0.1" // Aimpoint down -0.1
			"*" "vCrouch +0.01"		"vec_adjust_crouch inc 0.01" // Aimpoint up +0.01
			"*" "vCrouch -0.01"		"vec_adjust_crouch dec 0.01" // Aimpoint down -0.01
			}	
			}
		
	}
	"*" "AIM SELECTION" { // How the aimbot chooses its target
		"*" "First Player"			"aim_selection 0" // Aims at first target aimbot in aimbots view
		"*" "Aim by Distance"			"aim_selection 2" // Aims by distance [best for raging/cheatservers]
		"*" "Aim by FOV"			"aim_selection 1" // Aim by field of view [best for legit]
		"*" "Adjust FOV" { // Aimbots eye radius starting from crosshair
		"*" "0"			"aim_fov 0" // Turn fov to 0 so you can set manually
		"*" "3"			"aim_fov 3" // Very small, smaller than crosshair
		"*" "5"			"aim_fov 5" // Fits crosshair
		"*" "30"			"aim_fov 30" // 6x size of original crosshair
		"*" "60"			"aim_fov 60" // 12x size of original crosshair
		"*" "180"			"aim_fov 180" // 180 degrees around you
		"*" "360"			"aim_fov 360" // Will aim at everyone behind or in front of you
		"*" "Manual"			"aim_fov" // Adjust fov up by 1.0
			}	
		}	
	"*" "AIM ACTIVATION" {// The key in which aimbot becomes active
		"*" "Always"				"aim_bot 1" // Aimbot always active
		"*" "Mouse 1"				"aim_bot 2" // Active on mouse1
		"*" "Mouse 2"				"aim_bot 3" // Active on mouse2
		"*" "Mouse 3"				"aim_bot 4" // Active on mouse3
		"*" "Mouse 4"				"aim_bot 5" // Active on mouse4
		"*" "Aim Bot Disabled"			"aim_bot 0" // Aimbot OFF
		}	
	"*" "TRIGGERBOT" {// Auto shoot if your crosshair is over enemy
		"*" "Global On/Off"			"aim_triggerbot" // Turn on to use trigger activation or keys.
	"*" "ACTIVATION" {// The Key In Which Aimbot Becomes Active
		"*" "Always"				"aim_triggerbot_key 1" // Triggerbot ON always
		"*" "Mouse 1"				"aim_triggerbot_key 2" // Triggerbot active when left click is held down
		"*" "Mouse 2"				"aim_triggerbot_key 3" // Triggerbot active when right click is held down
		"*" "Mouse 3"				"aim_triggerbot_key 4" // Triggerbot active when middle click is held down
		"*" "Mouse 4"				"aim_triggerbot_key 5" // Triggerbot active when mouse4/5 is held down
		"*" "Disabled"				"aim_triggerbot_key 0" // Trigger bot OFF
		}
		"*" "Awp Only"				"aim_triggerbot_awp" // Trigger bot will activate only with AWP out
		}
	"*" "SLOW DOWN AIMBOT" {// Config for legit aimbot
		"*" "Aimbot slow down OFF"			"aim_smooth 0.0" // Aimbot slow down off
		"*" "Aimbot slow down minimum"			"aim_smooth 0.5" // Aimbot slow down minimum
		"*" "Aimbot slow down low"			"aim_smooth 1.0" // Aimbot slow down low
		"*" "Aimbot slow down low+"			"aim_smooth 1.5" // Aimbot slow down low+
		"*" "Aimbot slow down medium"			"aim_smooth 2.0" // Aimbot slow down medium
		"*" "Aimbot slow down high"			"aim_smooth 3.0" // Aimbot slow down high
		"*" "Aimbot slow down max"			"aim_smooth 10.0" // Aimbot slow down max
		"*" "Slow down +1.0"				"aim_smooth" // Aimbot speed +1.0
		"*" "Slow down +0.1"			        "aim_smooth inc 0.1" // Aimbot speed +0.1
		"*" "Slow down -0.1"			        "aim_smooth dec 0.1" // Aimbot speed -0.1
		}	
		
	"*" "AUTOWALL/AIMTHROUGH" {// Aim through walls manually or auto
		"*" "Auto Aimthrough(Autowall)"					"aim_checkvisibility"  // Aim through walls if bullet can pierce wall
		"*" "Mouse1 Aimthrough"				"aim_mousewall"  // Will aim through any wall with mouse1 at a target
		"*" "AUTOWALL POWER" {// Set the penetration strength of autowall(Advanced!)
			"*" "Autowall Strength"   		"aim_awvalue" // Don't put this ABOVE 0.98!!! Make it lower to aim more through thicker walls
			"*" "Autowall Strength +0.01"   	"aim_awvalue inc 0.01" // Increase by 0.01
			"*" "Autowall Strength +0.05"   	"aim_awvalue inc 0.05" // Increase by 0.05
			"*" "Autowall Strength -0.01"   	"aim_awvalue dec 0.01" // Decrease by 0.01
			"*" "Autowall Strength -0.05"   	"aim_awvalue dec 0.05" // Decrease by 0.05
			}
		}
	"*" "ADDITIONAL OPTIONS" {// The misc/advanced features of aimbot.
		"*" "Anti-Spawn Protection"		"aim_spawnprotection"   // Don't aim at spawn protected players ( FOR DEATHMATCH SERVERS )
		"*" "Team Aim"   			"csp_aimatteam"	 // Makes aimbot aim at your own team
		"*" "Lag Prediction"   			"aim_predict" 		 // Predicts your ping for greater accuracy in high ping servers
		}
	"*" "Auto Attack"   				"aim_fire" // Automaticly attack enemys when aimbot is ready
	"*" "Remove recoil"   			"correct_recoil" // Remove recoil features ( spectator screen shakes )
	"*" "Remove spread"     			"correct_spread" // Remove bullet spread ( spectator screen shakes )
	}
"*" "Visuals" { // Visuals Control Panel
		"*" "Chams"		"chams" // 1= everyone 2= enemys only
		"*" "No Sky"			"vis_nosky" // Removes Skybox (Not Screenshot Proof)
		"*" "Crosshair"				"vis_crosshair" // 
		"*" "ASUS Wall-Hack" { // ASUS Wall-Hack Advanced Control Panel
		"*"  "Transparency 0.1"  		"vis_asus 0.1" // Transparent Wall Value By 1
		"*"  "Transparency 0.2"  		"vis_asus 0.2" // Transparent Wall Value By 2
		"*"  "Transparency 0.3"  		"vis_asus 0.3" // Transparent Wall Value By 3
		"*"  "Transparency 0.4"  		"vis_asus 0.4" // Transparent Wall Value By 4
		"*"  "Transparency 0.5"  		"vis_asus 0.5" // Transparent Wall Value By 5
		"*"  "Transparency 0.6"  		"vis_asus 0.6" // Transparent Wall Value By 6
		"*"  "Transparency 0.7"  		"vis_asus 0.7" // Transparent Wall Value By 7
		"*"  "Transparency 0.8"  		"vis_asus 0.8" // Transparent Wall Value By 8
		"*"  "Transparency 0.9"  		"vis_asus 0.9" // Transparent Wall Value By 9
		"*"  "Disable"  		"vis_asus 1.0" // Disable ASUS Wall-Hack
		}
}
"*" "ESP" { // [E]Xtra [S]Ensory [P]erception Control Panel
		"*" "Health Bar"      			"pps_healthbar" // Draw Health Bar ESP
		"*" "Health Text"     			"pps_healthtext" // Draw Health Text (HP#) ESP
		"*" "Opticals"        			"pps_optical" // Draw Optical ESP
		"*" "Box"     	     			"pps_box" // Draw Box ESP
		"*" "Name"				"pps_name" // Draw Name ESP
		"*" "Weapon"   				"pps_wpn" // Draw Weapon ESP
		"*" "Distance"   			"pps_dist" // Draw Distance ESP
		"*" "X-Ray Vision"   			"aim_drawbones" // Display Bone Models On Targets
		"*" "Remove Flash"			"vis_noflash" // Remove Flash/Stun Effects
		"*" "Remove Smoke"			"vis_nosmoke" // Remove Smoke Particiles
		"*" "Uppercase ESP Text"		"vis_uppercase" // Capital-Cased ESP
}				
"*" "Crosshair" { // Crosshair Control Panel
		"*" "Crosshair Type"				"vis_crosshair" // 1 = Triggerhair (Crosshair Changes Color When Active Over Enemy), 2 = Red Crosshair
}
"*" "ANTIAIM" { // Viewangle modification AKA Antiaim & Spinbot
		"*" "All Off"				 "misc_antiaim 0" //No Antiaim
		"*" "180 / 90"				 "misc_antiaim 1" //180x/90y
		"*" "180 / 270"				 "misc_antiaim 2" //180x/270y
		"*" "180 / Custom"			 "misc_antiaim 3" //180x custom y below (Positive)
		"*" "180 / -Custom"			 "misc_antiaim 4" //180x custom y below (Negative)
		"*" "Verticle Sideways Spin" 		 "misc_antiaim 5" // Upside down and spinning
		"*" "Fast Spin"				 "misc_antiaim 6" // Spins you around fast
		"*" "Josh's AA"				 "misc_antiaim 7" // If you have 150+ ping use this
		"*" "Custom Angle"   			 "misc_antiaim_y" // Custom angle for number 180x + 180-
		"*" "Increase Angle +5"		 "misc_antiaim_y inc 5" // Increase y +5
		"*" "Decrease Angle -5"		 "misc_antiaim_y dec 5" // Decrease y -5		
                "*" "Increase Angle +0.1"		 "misc_antiaim_y inc 0.1" //increase y +0.1
		"*" "Decrease Angle -0.1"		 "misc_antiaim_y dec 0.1" //decrease y -0.1
}
"*" "Name Stealer" { // Name Stealer Option
			"*" "Name Stealer On/Off"   		"misc_namestealer" // Steal Player's Name (END Activation)
			"*" "PlayerID Name to steal:"   	"name_id" // Steal Player's Name (END Activation)
			"*" "Show IDs/Names"   			"name_id_show" // Reply With A Radio Command After Killing A Target
}
"*" "Rage Utilities" { // Rage Utility Control Panel
		"*" "Anti-Mute"   			"misc_antimute toggle" // Anti-Mute & Anti-Aimbot (Required For Name Stealer)
		"*" "Radio Reply"   			"misc_radiosay" // Reply With A Radio Command After Killing A Target
		"*" "Auto Voteban"   			"misc_voteban" // Randomly Voteban A Player (END Activation)
		"*" "Round Say"   			"misc_roundsay" // Says Specified Text At The Start Of Each Round From Textspam.Cfg
}
"*" "Misc." { // Miscellaneous Features Control Panel
		"*" "Bunny-Hop"    	 	"misc_bunnyhop" // Continously Jump When Holding Down Jump Key
		"*" "Auto-Pistol"   			"misc_autopistol" // Fire Pistols Without Jamming
		"*" "Radar Byte Patch"    	 	"mem_patch_radar" // Display Team/Enemy Position & Health On Radar (Not Screenshot Proof)
		"*" "Auto-Switch"     			"misc_autoswitch" // Switch To Previous Weapon When Current Weapon Has 0 Ammo
		"*" "No Roll"     			"misc_noroll" //Removes The Roll Effect Of A Shot Taken To The Head/Helmet
		"*" "No hands"     			"vis_nohands" //
}
"*" "Buy Bot" { // Buy Bot Control Panel
		"*" "Auto-Buy M4A1/AK47"   		"misc_buybot 1" // Purchase M4A1/AK47 At The Start Of The Round
		"*" "Auto-Buy AWP/Deagle"   		"misc_buybot 2" // Purchase AWP/Deagle At The Start Of The Round
		"*" "Disable"   			"Misc_Buybot 0" // Disable Buy Bot
}
"*" "Global Switches" { // Global Switches Control Panel
		"*" "Global Drawing Enable"   		"global_draw" // Globally Disable Drawing
		"*" "Global ESP Enable"		"global_esp" // Globally Disable ESP
		"*" "Global Client Hook Enable"		"global_client" // Globally Disable Client Hooking
		"*" "Global Material System Enable"	"global_matsys" // Globally Disable Material System
    		"*" "Disable"    "global_matsys 0.00;global_esp 0.00;global_draw 0.00;global_client 0.00" // Disable All Global Cheat Features
}
"*" "Menu" { // Menu Control Panel
		"*" "Menu X"   				"misc_menu_x" // Menu X Position
		"*" "Increase X + 5"			"misc_menu_x inc 5" // Increase Menu X +5
		"*" "Decrease X - 5"			"misc_menu_x dec 5" // Decrease Menu X -5
		"*" "Menu Y"   				"misc_menu_y" // Menu Y Position
		"*" "Increase Y + 5"			"misc_menu_y inc 5" // Increase Menu Y +5
		"*" "Decrease Y - 5"			"misc_menu_y dec 5" // Decrease Menu Y -5
		"*" "Menu Width"   			"misc_menu_w" // Menu Width Adjustments
		"*" "Increase Width + 5"		"misc_menu_w inc 5" // Increase Menu Width +5
		"*" "Decrease Width - 5"		"misc_menu_w dec 5" // Decrease Menu Width -5
